Quantum Generative Maps        2022


Coming soon

Most games generally employ familiar maps. There are variations, but of the same style and each variation needs to be designed and hard-coded. This leads to a limit in the uniqueness of the maps we tend to see in games, which does not reflect the real world. Games have set rules for their maps; for example, a house can only be built on flat land. However, we tend to get creative with infrastructure in real life, which means some houses can be along cliffs, or between land, or even extruding out from land.

Even if there is enough variation in the elements of the game, or the game is coded to be generative, it can take hours for the map to load due to the rules and calculations the code has to conduct.

What if we were to use quantum computing to speed up this process that classical computers struggle with?

In this research and code project, I aim to use quantum computing as a way of generating unique and complex explorable worlds quickly, as well as quantum concepts like entanglement and superposition to let aspects of the generative map be determined during gameplay. I am also basing the maps on the ever-changing patterns generated in Conway's Game of Life to lead to constantly changing explorable worlds.





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